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making a page refresh based on server timer


ragrim

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Hi,

 

i dont know how to explain this so ill start with what i want to do.

 

Id like to create a simple text based game in php for learning purposes but im stuck on 1 thing, making a page refresh based on a server timer. Basically every 2 minutes is a server tick and at such time your character gets +gold based on resources etc.

 

im just not sure what such a thing would be called so i havnt been able to google it, obviously the ticks need to be server controlled so a user cant just refresh a page to get a new tick.

 

i would also need the page to display how long left till next tick.

 

the only way i can see it possible is to have a server side application controlling timers, and the php page requests time remaining or something.

 

Any help would be muchly appreciated, thanks.

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This should get you started, be aware, I know it doesn't function 100% correctly.  <<This is where you come into play.  Consider it a simple tutorial, much more needs to be considered before the final implementation.

<?php
session_start();
$timestamp = time();
$time = 120; //120 seconds in 2 minutes.
$collectGold = 10; //10 pieces of gold every 2 minutes.
$gold = (isset($_SESSION['gold'])) ? $_SESSION['gold'] : 10; //If the gold session is set, collect it, otherwise set the starting value of gold.
if(isset($_SESSION['ts'])) { //if timestamp is in the session.
$slice = ($timestamp - $_SESSION['ts']);	 //timestamp minus the last page refresh.
//Need to work on the following two lines to get the Gold to figure right.
$gold += ($slice > $time) ?(int)($collectGold * ($slice / $time)) : 0; //if the timer runs out, increment gold based on a calculation(in case the timer has been out more than 2 minutes).
$gold = floor($gold / 10) * 10; //clean up the gold, rounding down to the nearest ten if necessary.
$diff = $time - $slice; //get our time difference.
}

if(!isset($_SESSION['ts']) || $diff > $time || $diff < 0) { //if the timestamp is NOT in session, or the difference is greater than the max timer amount, reset the timer, and the timestamp into the session.
$diff = $time;
$_SESSION['ts'] = $timestamp;
}

$_SESSION['gold'] = $gold; //collect the gold to the session.
//Below is demonstration of output.  Seconds could be passed to Javascript.
$diff; //$diff holds seconds less than 3600 (1 hour);

$hours = floor($diff / 3600) . ' : ';
$diff = $diff % 3600;
$minutes = floor($diff / 60) . ' : ';
$diff = $diff % 60;
$seconds = $diff;


?>
<div id="strclock">Clock Here!</div>
<div id="gold">Your current inventory is: <?php echo $gold; ?> pieces of Gold!</div>
<script type="text/javascript">
var hour = <?php echo floor($hours); ?>;
var min = <?php echo floor($minutes); ?>;
var sec = <?php echo floor($seconds); ?>

function countdown() {
if(sec <= 0 && min > 0) {
  sec = 59;
  min -= 1;
}
else if(min <= 0 && sec <= 0) {
  min = 0;
  sec = 0;
}
else {
  sec -= 1;
}

if(min <= 0 && hour > 0) {
  min = 59;
  hour -= 1;
}
if(hour == 0 && min == 0 && sec == 0) {
document.getElementById('strclock').innerHTML = 'You have more Gold, refresh to collect.';
}
else {
var pat = /^[0-9]{1}$/;
sec = (pat.test(sec) == true) ? '0'+sec : sec;
min = (pat.test(min) == true) ? '0'+min : min;
hour = (pat.test(hour) == true) ? '0'+hour : hour;

document.getElementById('strclock').innerHTML = hour+":"+min+":"+sec;
}
setTimeout("countdown()",1000);
}
countdown();
</script>

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