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Negative architecture, and assumptions about code

syndicated from planet-php.net on August 6, 2018

In "Negative Architecture", Michael Feathers speaks about certain aspects of software architecture leading to some kind of negative architecture. Feathers mentions the IO Monad from Haskell (functional programming) as an example, but there are parallel examples in object-oriented programming. For example, by using layers and the dependency inversion principle you can "guarantee" that a certain class, in a certain layer (e.g. domain, application) won't do any IO - no talking to a database, no HTTP requests to some remote service, etc.



[...] guarantees form a negative architecture - a set of things that you know can’t happen in various pieces of your system. The potential list is infinite but that doesn’t stop this perspective from being useful. If you’re using a particular persistence technology in one part of your system, it is valuable to be able to say that it is only used in that place and no place else in the system. The same can be true of other technologies. Knowing what something is not able to do reduces the number of pitfalls. It puts architecture on solid ground.



I find that this is a great advantage of making any kind of agreement between team members: about design principles being applied, where to put certain classes, etc. Even making a clear distinction between different kinds of tests can be very useful. It's good to know that if a test is in the "unit test" directory, it won't do any IO. These tests are just some in-memory verifications of specified object behavior. So we should be able to run them in a very short amount of time, with no internet connection, no dependent services up and running, etc.



A negative architecture is what's "between the lines". You can look at all the code and describe a positive architecture for it, but given certain architecture or design rules, there's also the background; things we can be sure will never happen. Like a User entity sending an email. Or an html template doing a database migration. Or an HTTP client wiping out the entire disk drive. And so on and so on; I'm sure you can think of some other funny stuff that could happen (and that would require instant, nightmarish fixing).



It all sounds really absurd, but tuned down a little, these examples are actually quite realistic if you work with a legacy project that's in a bad shape. After all, these scenarios are all possible. Developers could've implemented them if they wanted to. We can never be certain that something is definitely not happening in our system. In particular if we don't have tests for that system. We can only have a strong feeling that something won't be happening.



The legacy project I'm working on these days isn't quite as bad as the ones we're fantasizing about now. But still, every now and then I stumble upon an interesting class, method, statement, which proves that my picture of the project's "negative architecture" isn't accurate enough. This always comes with the realization that "apparently, this can happen". Let's take a look at a few examples.



"An object does nothing meaningful in its constructor"



I've learned over time to "do nothing" in my constructor; just to accept constructor arguments and assign them to properties. Like this:



final class SomeService
{
    private $foo;
    private $bar;

public function __construct($foo, $bar) { $this->foo = $foo; $this->bar = $bar; } }


Recently, I replaced some static calls to a global translator function by calls to an injected translator service, which I added as a new constructor argument. At the last line of the constructor I assigned the translator service to a new attribute (after all, that's what I've learned to do with legacy code - add new things at the end):



final class SomeService
{
    // ...

private $translator;

public function __construct(..., Translator $translator) { // ...

$this->translator = $translator; } }


However, it turned out that the method that needed the (now injected) translator, was already called in the constructor:



public function __construct(..., Translator $translator)
{
    // ...
    $this->aMethodThatNeedsTheTranslator(...);

$this->translator = $translator; }


So before I assigned the translator to its dedicated attribute, another method attempted to use it already. This resulted in a nasty, fatal runtime error. It made me realize that my assumption was that in this project, a constructor would never do something. So even though th

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